The 7th level is a continuation to the alien base, it's made up mostly of dead alien eggs. After passing multiple difficult corridors, you have to battle a mini-boss, and then take out Gava himself. This is the last time you see the default soldiers either. Instead of fighting the usual soldiers, you battle spider-like aliens. Here, the boss battled is an alien mothership shooting skulls and small bugs at you. This one you have to climb up too, there are some military complexes by the end.
![contra nes levels contra nes levels](https://contrapedia.files.wordpress.com/2012/10/htrtf54.jpg)
After defeating the boss of this area, a machine shooting multiple laser beams, you can go to the mountain area, the fifth zone. Later on, the next level is a green in color high-tech base, which you need to climb up. The third level is a jungle level, reminiscent of the first level of Contra, though later on it changes into an earthquake possessed area (with a wall that comes out of an earthquake as the boss).
Contra nes levels driver#
Only the top driver needs to be taken out in order to go further though). The levels on this port are an abandoned city complex (with an Army Helicopter as the boss), standing before Fort Firestorm, that appears as the second level (boss - tank with three drivers. The original arcade version features less levels, and the game ends with a final fight against Emperor Demon Gava. Bill and Lance must not only fight against their former comrades-in-arms, but also a new mutated form of the same alien creatures they fought during their previous mission. This time, the alien forces have taken over an allied military base somewhere in Africa, possessing most of its troops. With enemies frequently coming in from both sides - or from all directions in the top-down stages - Super C practically cries out for cover fire, and is an absolute blast with two players.A year after the battle with the Red Falcon organization, Bill and Lance are sent on another mission. Like its predecessor, this is a consummate co-op experience, and taking on the alien invasion is so much more fun with a friend. Luckily, having to start from scratch every nine lives isn't the only reason to keep replaying Super C. And with just three lives and two continues to work with, making it to the end credits requires serious skill - or liberal use of the save states afforded by the Wii U Virtual Console - rather than simply dogged determination. The slightest contact with enemies, projectiles, turrets - just about anything but the sweet, sweet ground, really - will kill you in one hit, and right from the start there's no shortage of any of these.
![contra nes levels contra nes levels](http://i.ytimg.com/vi/jWBIZ4Jj3Kg/maxresdefault.jpg)
The original Contra is regarded as one of the most difficult games in a genre characterized by difficult games, and while general opinion seems to be that Super C tones down that challenge, know that it's a decidedly relative comparison this is a very tough game. Super C isn't a long game by any stretch - you can beat it in well under half an hour if you really know what you're doing - but it's got two things going for it which should help extend its life by quite a bit. There's no auto-fire, however, so get ready for some serious thumb-ache as you manually rat-a-tat-tat your way to the right. The series' trademark tight control is fully present here as well movement is fast and responsive, and the ability to adjust your jump in mid-air makes avoiding the constant barrage of bullets a much more manageable, and satisfyingly stylish, task. All of the essential elements return from the first game: side-scrolling shooting, eight-way aiming, fun power-ups and weapon upgrades, big bad bosses, plenty of cannon fodder, and - of course - one-hit deaths. While it doesn't stray far from the first game's formula for success, Super C stays true to its impressive pedigree, offering up rock-solid run-and-gun gameplay, an excellent co-op experience and a serious challenge.Īs members of an elite Earth defence force, players take on arch-villain (and alien) Red Falcon's enemy forces - now including brainwashed U.S.
![contra nes levels contra nes levels](http://gamefabrique.com/storage/screenshots/nes/contra-02.png)
Konami's massively popular Contra became synonymous with side-scrolling shoot-'em-up action when it was released for the NES in 1988 - so much so that when the sequel hit Nintendo's home console in 1990, Konami felt confident that a single, stylized 'C' would be enough to evoke the series' name in the hearts and minds of loyal fans.